Peaceful pond at Ayr Mount

Archive for the 'Hardware' Category

Kensington Digital FM Transmitter Review

Kensington Digital FM Transmitter

Back in November, I picked up a Kensington Digital FM Transmitter for my iPod Classic. And on my way back from Dustin and Sarah’s wedding yesterday (congratulations, you guys!), it occurred to me that I hadn’t yet posted a review of the device.

Having never used an FM transmitter before, I was unsure about the reception quality. Thankfully, this specific Kensington model is top notch. It’s rare that I encounter static, and I’ve noted that it most often happens when driving under a particularly large overpass. The audio quality is excellent, though I find that I have to turn up the volume on my car stereo a little higher than I normally would with the corresponding audio CD. This might simply be related to the compression that MP3’s provide, but it’s a minor nuisance.

The unit provides 3 preset buttons, which is very useful to lock in multiple unused stations. This feature was really handy when I went to the mountains last Thanksgiving; one of the preset stations I was using in the RTP area was being used in the Asheville area, and switching was simply a matter of pressing a button (and then tuning to the right place on the receiver).

While your iPod is attached, the unit charges the battery. Unfortunately, there’s no option to not charge the battery, which would be useful for battery conditioning purposes. I don’t use this unit every day, so this minor problem doesn’t impact me as much. One other minor annoyance is that the iPod-style connector doesn’t lock into place. This makes it much easier for the cable to fall out, though I have only seen this happen a time or two.

Overall, I really like this unit. According to the Amazon product page, this particular model is being phased out and replaced by the Kensington LiquidFM Transmitter, which has much lower reviews. If you want one of these models, I suggest picking it up ASAP. You will not be disappointed.

Jonah’s Rig 3.0

Last week, I rebuilt my computer again (making this the third machine I’ve run on since this site opened up). Here’s the list of what I upgraded in the system:

ABit IP35 Pro Motherboard
A great motherboard with passive coolers on the MCH, ICH, and PWM component areas. A very handy digital readout is available on the board to troubleshoot boot-up issues (no more beep codes), and the overall layout is excellent. However, I have a few minor problems with the board. The SATA connectors are angled at 90 degrees, making it very difficult to attach the cables from my drives. I’m currently using SATA ports 5 and 6, because ports 1 through 4 are physically inaccessible. Also, my wireless network card wasn’t happy with the board, and I had to switch back to my old one, which has lousy reception. I’m going to fix this problem in a novel way; stay tuned for further details.
Intel Core 2 Duo E8400 Wolfdale CPU @ 3.0 GHz
After much thought, I decided to go back to an Intel CPU (after using an AMD X2 4400+ for a while). The Intel chips are just faster right now, and they use less power, allowing them to run a little cooler. I had a difficult time getting the stock heat sink to snap into the mounting holes on the motherboard, causing the motherboard to bend around the CPU socket (which concerns me). I’ll probably spring for an after-market cooler at some point to remedy this situation.
2 GB of Geil DDR2 800 (PC2 6400) SDRAM
I’ve never used the Geil brand of memory before, but Anandtech recommended it on their last holiday buying guide, so I picked some up. The chips run at a default 5-5-5-15 timing, but they support 4-4-4-12. I made one attempt at overclocking the chips, but Windows wouldn’t boot, so I reverted back to the defaults. Changes in the default memory voltage is probably warranted here, which is something I failed to do on my first try. The copper-orange heat spreaders are very sexy.
BFG Tech GeForce 8800 GTS (G92) 512 MB
The 8800 GTS-512 line of graphics cards is based on the new nVidia G92 chipset (using a 65nm die). It’s notably faster than the 8800 GT, which is the card I had my eye on for a long time. The 8800 GTS has a larger cooler that’s not as loud, and it’s a beast of a graphics card. This is the first card I’ve had that takes up two slots on the motherboard, leaving me with only 2 out of the 3 available PCI slots. It runs a little warm (70 degrees Celsius at load), but I’m willing to live with that for now.
Corsair CMPSU-620HX 620W Power Supply
I was concerned that my old 500 W power supply wouldn’t have the juice required for this new build, so I bought this highly recommended Corsair model. It’s modular, which allows me to use as few cables as I need, and it’s incredibly quiet.
2 Seagate Barracuda SATA 250 GB Hard Drives
These Seagate drives are a little faster than my old ones, they’re 90 GB larger, and they have double the cache (16 MB).

I have been test driving this new setup with a few games. Call of Duty 4 looks amazing in high resolution with all the eye candy turned on, and it has elevated my opinion of the game. The Crysis demo ran great at 1280 x 1024 at the ‘High’ graphics setting, and I may be able to push it a little farther (I’ve ordered the full game, by the way; I’m very excited). Team Fortress 2 is thrilling at 1600 x 1200, and even Half-Life 2, which will be four years old later this year, looks great running at 1600 x 1200 with 4x FSAA. Half-Life 2: Episode 2 should be equally as nice.

Death Blow to HD-DVD

Warner Brothers studios has officially defected to the Blu-ray format, and now Paramount seems poised to do the same. This is all but the end for the HD-DVD format, which is a real shame. Granted, there’s no real difference between the two formats (none that are apparent to the common consumer, anyway). Blu-ray discs may end up being more expensive, due to the fact that they cost a little more to manufacture. They also continue the stupid “region coding,” where certain discs will only play in the players purchased in a specific geographic location.

If for no other reason, I wanted HD-DVD to win the “format war” because Blu-ray is backed by Sony. Any day that Sony fails is a good day in my opinion, and it’s a shame that the movie studios decided to take the low-road. Time will tell how well this format takes off.

One More CES Highlight

I missed one highlight from CES in yesterday’s post. Namely, the 150-inch television from Panasonic. With televisions like this on the horizon, I predict a weakening in movie theater ticket sales.

CES Highlights

I’ve only been casually following the events at this year’s CES, but a few things I’ve seen have been pretty impressive:

Hacking the Wii

A couple of guys have figured out a way to hack the Nintendo Wii, opening the door for better home-brew software for the platform. The way they figured this stuff out is pretty cool, and it should be interesting to see what kind of new software is developed now that the “Keys to the Kingdom” are available.

My dad and I both agree that it seems to be in Nintendo’s best interest to open up their hardware. Why they don’t do it, however, is beyond what we can figure. Maybe they’re scared of the game publishers having to compete against “open source” (i.e. free) games? It seems to me that having lots of great third-party, home-brewed software could only help your platform in the long run. Not to mention that it would open up the hardware to great uses as assistive devices (which would be great for kids with disabilities).

Nintendo’s Hardware Exploits

One of the things I got for Christmas this year was The Legend of Zelda: Phantom Hourglass for the Nintendo DS. I’ve played the game for several hours now, and I wanted to discuss Nintendo’s usage of the DS hardware in the game. Never before have I seen a video game make such good use of the hardware it has access to. Link is controlled entirely through the use of the touch screen (the D-pad and buttons are hardly, if ever, used), which isn’t entirely a new idea; see Kirby: Canvas Curse for a previous touch-screen-only title.

What really blew me away (almost literally) was the usage of the microphone in the game. There are a number of places where the player has to take some action: call out to a character trapped behind a steel door, blow out a few candles, etc. The neat thing is that all of these actions require you to physically do something. When you are told to cry out, you have to literally cry out. When you are asked to blow out the candles, you have to literally blow onto your DS! Is this a genius idea or what? I know that Donkey Konga for the Gamecube used a microphone (where the player clapped their hands), but this is the first game I’ve personally played that makes use of this kind of hardware.

The game also uses one other hardware feature that helps to advance the storyline (I’ll do my best to avoid any spoilers here). At one point, you are asked to perform a specific task to help locate a hidden item in the game world. In order to do this, you literally have to close the lid of the DS, and open it back up. What?!? Unfortunately, the game didn’t give me enough hints to figure this out on my own (or I was too dense to make sense of the clues it was giving me). As a result, I got stuck at this particular point and ended up reading about how to advance forward (and I hate having to do that kind of thing). But this hardware hack really impressed me! It will be interesting to see if any other games make use of this technology; here’s hoping that they will!