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Kensington Digital FM Transmitter Review

Kensington Digital FM Transmitter

Back in November, I picked up a Kensington Digital FM Transmitter for my iPod Classic. And on my way back from Dustin and Sarah’s wedding yesterday (congratulations, you guys!), it occurred to me that I hadn’t yet posted a review of the device.

Having never used an FM transmitter before, I was unsure about the reception quality. Thankfully, this specific Kensington model is top notch. It’s rare that I encounter static, and I’ve noted that it most often happens when driving under a particularly large overpass. The audio quality is excellent, though I find that I have to turn up the volume on my car stereo a little higher than I normally would with the corresponding audio CD. This might simply be related to the compression that MP3’s provide, but it’s a minor nuisance.

The unit provides 3 preset buttons, which is very useful to lock in multiple unused stations. This feature was really handy when I went to the mountains last Thanksgiving; one of the preset stations I was using in the RTP area was being used in the Asheville area, and switching was simply a matter of pressing a button (and then tuning to the right place on the receiver).

While your iPod is attached, the unit charges the battery. Unfortunately, there’s no option to not charge the battery, which would be useful for battery conditioning purposes. I don’t use this unit every day, so this minor problem doesn’t impact me as much. One other minor annoyance is that the iPod-style connector doesn’t lock into place. This makes it much easier for the cable to fall out, though I have only seen this happen a time or two.

Overall, I really like this unit. According to the Amazon product page, this particular model is being phased out and replaced by the Kensington LiquidFM Transmitter, which has much lower reviews. If you want one of these models, I suggest picking it up ASAP. You will not be disappointed.

Crysis Mini-Review

I completed Crysis yesterday, so I thought I would post a few quick thoughts on my experience:

What I Liked

  • As can be expected, the graphics in this game are insane. The jungle atmosphere is spot-on, physics are incredible, lighting is superb, and character modeling is excellent. Visually, this game is a real treat to play.
  • The nano-suit which the player wears is an interesting game play mechanic. ‘Health’ is handled via the nano-suit, and the abilities which the suit provides (speed, strength, armor, and cloak) are fun to play with.
  • Level design is excellent. All of the locations feel incredibly realistic, and there’s a ton to explore. I’ll probably play through the game once more just to fully explore each map, because I know there’s a ton of stuff I missed.

What I Didn’t Like

  • Crysis isn’t near as long as Far Cry, which really disappointed me. Likewise, the maps in Crysis aren’t as large either.
  • Crysis has an incredibly weak story line, much like Far Cry did. This comes as no surprise, especially in the FPS genre, but I was hoping for a little more meat than what I was given.
  • Again, just like Far Cry, the game turns into a battle against alien forces. I really enjoyed battling the human forces in the early parts of this game, and I wish Crytek had stuck to that theme. The later alien-based levels are, for the most part, not very fun. Why can’t we get a game that uses this style engine and doesn’t devolve into a ’save-the-world-from-alien-attack’ kind of story? Perhaps Far Cry 2 will provide the kind of experience I’m looking for.
  • Difficulty is really uneven. I played through on the ‘Normal’ difficulty, and found myself stuck at a few places (though I never got stuck permanently). Some battles are surprisingly easy, while others are incredibly hard to survive.
  • Some of the vehicles the player gets to drive are woefully difficult to maneuver, which is frustrating. I’m not entirely sure why this is, because the vehicles in Far Cry were a pleasure to drive.
  • This game is a system hog. I played at 1280×1024 on the High setting (no anti-aliasing or anything fancy), and there were still a few moments where things really chugged (entering and exiting buildings especially). Overall my experience was smooth, but these moments of stuttering killed some of the immersion factor.

I’m not sure if I can recommend this game or not. It’s worth playing through for the eye candy, but some of the game’s frustrations cancel out that fun. My final verdict for Crysis? C+

Professor Layton Review

Professor Layton Screenshot Number 1

Never before I have felt so connected to a Penny Arcade comic. I recently picked up Professor Layton and the Curious Village, a puzzle-adventure game for the Nintendo DS. After roughly 10 hours of game play, I’ve completed the game, so I thought I’d post some thoughts on it. Before we get to that, however, I’d like to explain how this game works.

Professor Layton is one of those hybrid titles like Puzzle Quest. It is neither an adventure game, nor is it a puzzle game; it’s somewhere right in the middle. Layton himself is a private detective of sorts who is hired to figure out a puzzling will left behind by the late Baron Reinhold. Along with his assistant Luke, Layton quickly finds himself in an ever-increasing mysterious situation. There are twists and turns all over the place, and plenty of mysteries to be solved in the process.

Each person you meet will give you clues to the ever increasing list of mysteries you encounter, but only if you solve a puzzle for them. And by puzzle, I mostly mean ‘brain teaser.’ The puzzle difficulties are all over the place in this game. Some puzzles are easy to solve, while others will have you banging your head against a hard surface in frustration. There’s a hint system in the game that offers you three hints per puzzle, which is often enough to help you figure things out, but sometimes the hints are themselves quite cryptic. Getting a hint costs you a ‘hint coin,’ of which there are a limited amount (though plenty are hidden throughout the game world). When you solve a puzzle successfully, you are awarded a number of ‘picarats’ (essentially points). Each puzzle is worth so many of these picarats, with harder puzzles being worth more. Answer incorrectly and the value awarded goes down. I’m not sure what this point system is good for. At one point you learn that if you get enough of these picarats, something special happens. I never saw anything happen as a result of my score, so I must not have gotten enough. But enough about these details. Let’s jump into my review.

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Phantom Hourglass Review

Another game I finished recently is The Legend of Zelda: Phantom Hourglass for the Nintendo DS. This game took me quite a while to beat, mainly because there’s so much to do (and I didn’t do everything). I thought I’d write up a few thoughts I had.

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Quick Review of Metroid Prime 3

Last weekend I finally finished Metroid Prime 3. Here are some quick thoughts I had on the game:

What I Liked

  • The “Morph Ball” mode is incredibly fun. In essence, you become a pinball and get to roll through a number of tracks. There were plenty of puzzles that used this gameplay, and it ended up being my favorite part of the game.
  • The Wii-mote and Nunchuck controls work surprisingly well. This is the first FPS experience I’ve had with the Wii, and I was quite pleased.
  • Backtracking is well used in the game. There are plenty of areas that are inaccessible until you get certain powerups, forcing you to really explore every nook and cranny of every map.

What I Didn’t Like

  • Loading times aren’t what they should be. Levels are loaded in an on-demand fashion, and there are some times when the delay gets in the way.
  • The game feels a little too easy. Firefights end up being “how fast can you pull the trigger.” Weapon powerups are obtained in a few places, but they never feel more powerful.

All in all, I highly recommend this game; it’s a strong A in my book.

Call of Duty 4 Review

I recently purchased Call of Duty 4: Modern Combat, and having finished the game, I thought I’d write a short review. I have to admit that I’ve only tried out the single-player campaign, though I hear very positive things about the multiplayer experience. Team Fortress 2 is eating up all of my online gaming time right now, so I doubt I’ll give the CoD4 multiplayer any attention in the near future.

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Team Fortress 2 Review

I recently posted a few thoughts on Team Fortress 2, but I thought I should write a full review now that I’ve spent more time with the game. Let me start off by saying that when I purchased The Orange Box, I was not in the least interested in Team Fortress 2. Portal and Episode 2 were the only titles I anticipated playing, and I even considered buying them separately. I’m very glad that I went for the better deal, as I hope this review will indicate.

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