
The latest addition to my Nintendo DS gaming library is Puzzle Quest: Challenge of the Warlords. Although the name is a little hokey, the game is incredibly addictive.
Built around the Bejeweled game play premise, Puzzle Quest is a puzzle / role-playing game combination (one of the first of its kind, to my knowledge). You build a character using one of four character classes (Wizard, Knight, Druid, or Warrior), and travel around the game’s world taking on quests. The game purely makes use of the stylus, and it does a remarkable job in the process (though I might argue that the stylus controls aren’t quite as finely tuned as I would have liked).
Several weeks ago, I purchased Dragon Quest Heroes: Rocket Slime, a role-playing game for the Nintendo DS. Though I have yet to finish it, I feel like I have a good enough grasp to give a short review.
I’ve never played any of the Dragon Quest games, but the protagonist in Rocket Slime is apparently one of the characters from that series. The story line should be familiar to every gamer in the world: an evil group invades a peaceful land, captures its inhabitants, and only the brave hero can save the day and restore order. Although formulaic, the story does have some charm. The writing is witty; puns are scattered all over the place.
There are two phases to game play: dungeon crawls and tank battles. The dungeon crawls are reminiscent of the classic Zelda games: top-down affairs where you run around battling bad guys and collecting items. Tank battles are somewhat different. Each team (yours and a member of the evil Plob) has a tank with a certain amount of hit points. Both tanks have two cannons, one which shoots straight out and one that shoots in an arc. Ammunition randomly spawns at a number of spots in your tank, and you must ferry it to the cannons to be shot at the enemy. The early battles are fairly easy, but the later ones (where I’m at now in the game) are very difficult. As such, this part of the game can get a bit frustrating. Every item you find throughout the game can be used as ammunition, and each one deals a differing amount of damage. The amount of strategy to be used in the tank battles is more than meets the eye; I have yet to master this part of the game. As the game progresses, you can even direct up to three other slimes in the tank battles, assigning them to various roles.
I can only think of two down sides to the game. First, the action gets a little repetitive, especially in regards to the tank battles. Second, the music isn’t nearly as varied as it should be, nor is it as catchy as the music in similar games (such as Zelda).
I could expand further on Rocket Slime, but there are plenty of other sites out there that have done that already. Overall I’d definitely recommend this game to all Nintendo DS owners. My final rating: B+
Over the holidays I had the chance to finally beat Yoshi’s Island DS. I also got Meteos for Christmas, and have had a substantial amount of time with it. As such, here are my two short reviews of both games.
Yoshi’s Island DS (A-)
This ’sequel’ to Yoshi’s Island for the Super Nintendo is faithful to the original, while adding enough new features to feel fresh. Introducing multiple babies for Yoshi to carry around (subsequently giving him new abilities) was an interesting idea that works well. My only real problem with this game was that a number of the later levels are ridiculously difficult. I don’t recall the original Yoshi’s Island being so tough, but I played it a long time ago, so I only have the vaguest recollection. I had to play through several levels 20 or 30 times to get past them. Needless to say, this quickly got frustrating. Sounds, graphics, and gameplay are all top-notch, however, so this gripe pales in comparison. Overall a great game, and worth your time. I only wish one could trade their extra lives for red coins, stars, or flowers in each level; getting 100% in some of the levels is nearly impossible!
Meteos (A-)
This puzzle game is reminiscent of Tetris (as are most puzzle games), but it’s use of the stylus is incredible. In fact, I consider this a ’stylus-only’ game, even though you can play with the D-pad and buttons. The goal of the game is to launch falling Meteos back into space by lining them up in groups of three, either vertically or horizontally. Each planet that you play through has different gravity and so varying strategies must be employed to succeed. For example, some planets require that you create secondary ignitions of launched Meteos by lining up another set of three or more in the air. This game is fast paced, fun, and highly addictive. For a few days after I got it, I actually spent time thinking about ways I could line up items in the real world in groups of three or more. It’s been a long time since a game has affected me in such a way, which should be a testament to how addicting this game is.
Does anyone have any recommendations for games I should get next? Dragon Quest Heroes: Rocket Slime is currently on my list. What else should I get?
For my birthday this year, I got a Nintendo DS Lite. Now that I’ve had some time to play with it, I’d like to give you my thoughts on the system, along with the various games that I have picked up so far. I’ve given each a letter grade, for whatever that’s worth.
The DS Lite System (A+)
What first wowed me with the DS Lite was the screen brightness. Having never seen an original DS, I can’t make a comparison between the two generations. However, I can say that my Gameboy Advance SP doesn’t touch the DS Lite brightness levels. It’s literally like night and day. However, the brighter you run the screen, the faster the battery drains. I use brightness level 2 (out of 4, if I remember correctly, where 4 is the brightest). I have been very pleased with the battery life at this level; I charge the system after several hours of play (I haven’t timed it, but I’m guessing somewhere between 6 to 10 hours between charges). And the sound in the DS Lite is incredible. I don’t know how they packed such awesome speakers into a tiny package, but they are really crisp. The added bonus that there are two speakers, and that they utilize stereo to great effect, is even better!
The touch screen is a novel idea and works well, though I find it a little hard to use the stylus in a game that also uses the buttons. And while I’m on that topic, let me say that I am glad that Nintendo included the X and Y buttons. The lack of X and Y on the Gameboy Advance SP really hurt the SNES game ports. Hopefully the DS will help fill that gap. It’s also nice that Gameboy Advance games can be played in the DS (though the X and Y buttons still aren’t useful for those older games). It’s nice to only carry one system around but have support for games from multiple platforms.
Since I’m the only one I know with a DS Lite, I haven’t tried the multiplayer stuff (with built-in wireless). I hear it works pretty well, but I can’t comment since I haven’t used that aspect of it.
There isn’t much negative to say about the DS Lite. Each time you start it up, you get a weird “Health and Safety Warning” that requires a tap of the touch screen to bypass. I find this odd, and a minor annoyance, but I guess Nintendo is trying to get people to be mindful of what they do. Also, the shiny casing is nice, but it shows fingerprints very easily (at least on my black model).
Overall, I nothing but good things to say. I highly recommend the DS Lite as a gaming platform.
The New Super Mario Bros. (B)
This being my first game, I was highly excited about it initially. It evokes classic gaming memories from the NES days, and the game’s action is as fun as ever. But, sadly, Mario’s adventure is a little short. The levels are surprisingly small, and are rather easy (to say the least). New power-ups help ease that pain a little; the giant mushroom and tiny mushrooms are a blast to use. I dislike how worlds 4 and 7 are completely optional (and a little difficult to access; they are only available through secret boss-level exits). The included mini-games are cute, but they don’t draw me back to them again and again. Final verdict? This is a fun game, and a must have for Mario fans, even if it is indeed a short endeavor.
Tetris DS (B)
Six game types are available in Tetris DS, and most of them are decent enough. The only two game types that don’t really excite me are the catch mode and mission mode. The other four (touch, push, puzzle, and standard) are really fun, and I would imagine are a blast with multiple players.
Kirby Canvas Curse (A)
I’ve never played a Kirby game before this one, but I must say that this one is highly entertaining. It uses the touch screen and stylus entirely; you never make use of the game pad buttons. By drawing “rainbow bridges” for Kirby to roll on, you must defeat an evil witch who has turned the world into a painting. Artwork in the game is phenomenal, and the action is pretty intense in some places. The stylus is used to great effect, and was a great twist on gaming. I highly recommend this title.
Yoshi’s Island DS (???)
I haven’t assigned this game a grade yet, because I only yesterday received it from Amazon. The original Yoshi’s Island for the Super Nintendo was a blast, and this one looks like it will follow in its predecessor’s footsteps. It uses both screens to show the game world, which is mildly annoying; there is a physical gap between the screens on the DS Lite, and so there’s a “gap” in what the game shows you at any one time. Hopefully this “feature” won’t be too much of a burden as I go forward. Time will tell.
It appears that I have written a lot on the subject, but hopefully you’ll find this information to be of use. I’ll be taking time off from my posting duties over the holiday weekend so until then, Happy Thanksgiving!
I recently ordered a Zalman VF900 VGA cooler for my NVIDIA GeForce 6800 GT. As I previously mentioned, the temperatures I’ve been seeing on this card have been incredibly hot. It would probably be safe to say that this was the primary factor in my frequent system crashes, but only time will prove that theory. Well, yesterday the cooler arrived and I installed it. Read on for my thoughts on the card, the results I’ve seen so far, and more.
I’ve now played through Episode One a total of three times, having just wrapped up the final run with the commentary system turned on. All I can say is wow! Having commentary really adds to the game, and provides some interesting insight into what challenges the developers at Valve faced when making certain decisions. Make sure to enable this at least once if you own this expansion (and if you don’t own it yet, what are you waiting for?). My main goal for this post, however, is to focus on the “what-ifs” coming up in Episode Two (and possibly Episode Three). If you have yet to play Episode One, or if you haven’t watched the Episode Two trailer yet, you may wish to avert your eyes from the rest of this article. A few spoilers lie ahead, so consider yourself warned.
The trailer for Episode Two makes it appear that Alyx meets a rather early demise. Is this true? Here’s a quote from a recent Episode One review:
Half-Life boss Gabe Newell has revealed that “primary characters” will die over the trilogy of new Half-Life 2 episodes. “People need to feel that characters are genuinely at risk,” he says. “Otherwise they lose investment and the significance of their actions is diminished.”
If Alyx truly is the character who dies in the upcoming saga, I might literally break down and cry. After investing so much in character development over the past two installments, would Valve really snuff her out of the picture? She is the one realistic female lead in computer games today; hopefully that fact alone will prevent such a travesty. Or perhaps the developers have something else up their sleeves. Could Episode Two be to the Half-Life 2 episodic trilogy as The Empire Strikes Back was to the Star Wars trilogy? The dark note before the final, brighter conclusion? At this point, only the developers have that answer. I’m hoping that Alyx lives on for another day, at least so that we might have further opportunities to enjoy her flirtatious personality.
Other questions have also arisen in my mind. The alien beings which talked with Dr. Breen at the end of Half-Life 2 are clearly on Earth (residing in those pods you run across while in the Citadel during Episode One). What are they doing there, and what will they do now that the Citadel has been destroyed? Where is Judith Mossman, and what “Project” has she uncovered? And what does the G-Man have to do with all of this? According to Gabe Newell, he might be behind the demise of whatever primary character gets killed off.
Hopefully Episode Two will shed some light on all of this. Unfortunately, we have to wait another six months or so to find out. I haven’t been this riveted in a long, long time…
After about roughly four hours of game play, I’ve finished Half-Life 2: Episode One. I fully intend to go back through the game at least twice: once on a harder difficulty, and once with the commentary system turned on. The following points are those I think most worth talking about.
The Good
The Bad
The Ugly
If you enjoyed Half-Life 2, I think you would really enjoy Episode One. If you thought Half-Life 2 was just a mediocre game, I would recommend avoiding this next chapter. Plenty of people will no doubt complain about the length, but I don’t think anyone can argue about the level of execution. The action is tight, the levels are well designed, and the story gets pushed along nicely, leaving the player with a number of new questions. If you’re looking for a fun little action romp, I highly recommend Half-Life 2: Episode One. I for one am eagerly awaiting Episode Two.